Remove redundant conversion. Use val where possible.
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Build Android / build (push) Successful in 7m19s
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Build Android / build (push) Successful in 7m19s
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@@ -38,8 +38,8 @@ fun RoundGraphView(rounds: List<Round>, modifier: Modifier = Modifier) {
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chart = lineChart(
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lines = listOf(specA, specB),
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axisValuesOverrider = AxisValuesOverrider.fixed(
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minY = range.first.toFloat(),
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maxY = range.second.toFloat()
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minY = range.first,
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maxY = range.second
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)
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),
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model = composedChartEntryModelOf(
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@@ -58,8 +58,8 @@ fun RoundGraphView(rounds: List<Round>, modifier: Modifier = Modifier) {
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}
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private fun getPoints(rounds: List<Round>): Pair<List<FloatEntry>, List<FloatEntry>> {
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var a = mutableListOf(FloatEntry(0f, 0f))
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var b = mutableListOf(FloatEntry(0f, 0f))
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val a = mutableListOf(FloatEntry(0f, 0f))
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val b = mutableListOf(FloatEntry(0f, 0f))
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var sumA = 0
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var sumB = 0
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@@ -75,13 +75,13 @@ private fun getPoints(rounds: List<Round>): Pair<List<FloatEntry>, List<FloatEnt
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private fun getRange(a: List<FloatEntry>, b: List<FloatEntry>, step: Int): Pair<Float, Float> {
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var min = (a + b).minBy { it -> it.y }
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var max = (a + b).maxBy { it -> it.y }
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val min = (a + b).minBy { it.y }
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val max = (a + b).maxBy { it.y }
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var lo = floor(min.y / step) * step
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var hi = ceil(max.y / step) * step
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val lo = floor(min.y / step) * step
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val hi = ceil(max.y / step) * step
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return Pair(lo.toFloat(), hi.toFloat())
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return Pair(lo, hi)
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}
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@Preview(name = "Light Mode")
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